Category: RPG Advice
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GETTING OTHER PEOPLE TO WRITE YOUR CHARACTERS FOR YOU, AND WHY IT’S GREAT
Yeah, seriously!
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UNBOUND RPG is now on Kickstarter!
Group-led world-building high-action pulp storytelling loveliness.
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Your dice don’t hate you – they love you. (Maybe a bit too much.)
On the essential masochism of roleplaying games.
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How I learned to stop worrying and hate the plot: Improv is kinder than planning
I ran a game on Saturday, and it underlined a lot of what I’m actively useless at when it comes to GMing.
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MINOR ACTION HEROES – How to make your NPCs more interesting (in a fight)
Give ’em to the PCs, basically.
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Six questions that will help you make a better character
Only six! I promise this’ll be quick.
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THE THREE GAME PLOT – HOW TO MAKE A GAME ACTUALLY HAPPEN
Trust me, it’s better this way.
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Two Factions: How to run better games for your players without them knowing it
Have your players come up with two things: an organisation that loves them, and an organisation that hates them. I’ll explain how massively valuable this is in a bit, but first: preamble!
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The Lair of the Beaver-Druid, and the One-page design philosophy
A level 3 Pathfinder adventure written on a single sheet of A4. Contains mercenary badgers, homeless goblins, strung-out pacifist forest defenders and a DRUID that looks like a BEAVER