Category: RPG Advice
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RUN TOMORROW
Bare-bones game design
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5 ways the Milgram Experiment can help us run better live games
We had to build people into a sort of middle-management lynch mob in the space of three minutes.
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My Mother’s second-best sword: Small things, big echoes
I want to talk to you about making your characters better.
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11 ways to be a better roleplayer
Because it’s about fucking time someone wrote one of these.