Archive for the ‘RPG Advice’ Category

GETTING OTHER PEOPLE TO WRITE YOUR CHARACTERS FOR YOU, AND WHY IT’S GREAT

Yeah, seriously!

Read more

UNBOUND RPG is now on Kickstarter!

Group-led world-building high-action pulp storytelling loveliness.

Read more

Your dice don’t hate you – they love you. (Maybe a bit too much.)

On the essential masochism of roleplaying games.

Read more

Four different ways to use the relationship dice in 13th Age

Also useful advice for every game ever, really.

Read more

How I learned to stop worrying and hate the plot: Improv is kinder than planning

I ran a game on Saturday, and it underlined a lot of what I'm actively useless at when it comes to GMing.

Read more

MINOR ACTION HEROES – How to make your NPCs more interesting (in a fight)

Give 'em to the PCs, basically.

Read more

Six questions that will help you make a better character

Only six! I promise this'll be quick.

Read more

THE THREE GAME PLOT – HOW TO MAKE A GAME ACTUALLY HAPPEN

Trust me, it's better this way.

Read more

Two Factions: How to run better games for your players without them knowing it

Have your players come up with two things: an organisation that loves them, and an organisation that hates them. I'll explain how massively valuable this is in a bit, but first: preamble!

Read more

The Lair of the Beaver-Druid, and the One-page design philosophy

A level 3 Pathfinder adventure written on a single sheet of A4. Contains mercenary badgers, homeless goblins, strung-out pacifist forest defenders and a DRUID that looks like a BEAVER

Read more