Tag: GM advice
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MINOR ACTION HEROES – How to make your NPCs more interesting (in a fight)
Give ’em to the PCs, basically.
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Two Factions: How to run better games for your players without them knowing it
Have your players come up with two things: an organisation that loves them, and an organisation that hates them. I’ll explain how massively valuable this is in a bit, but first: preamble!