Mindblown: a blog about philosophy.
-
RUN TOMORROW
Bare-bones game design
-
Goblin Quest: UPDATED!
Want to play as five short-lived incompetent Goblins? You’ve come to the right place. Now with rules for Being a Dog and Lucky Ears!
-
Would you pay money to watch your character fight?
What roleplayers can learn from Lucha Libre.
-
Remember to work together… as a Spaceteam
We attempt a four-way high-five. I fail to look at what I’m doing and accidentally slap her hard in the eye. Apt.
-
Behind the scenes on the Wednesday Night Twitter Dungeoncrawl
A lot of my readers have asked me: Grant, why are you in my house? What are you doing rummaging through my medicine cabinet?
-
The Department of Narrative Administration
You know California went Emergent last year? Yeah. Whole state. Wouldn’t believe the rigmarole involved, even over here, to Balance it all.
-
5 ways the Milgram Experiment can help us run better live games
We had to build people into a sort of middle-management lynch mob in the space of three minutes.
-
Rockstarting out slow
There’s been a pattern to all of Rockstar’s games ever since GTA IV that I’m only now beginning to see, and I’m not sure if it’s a good one.
-
On writing, on making marks, on depression
Depression is a hell of a thing. I get around it, when I can, by writing.
Got any book recommendations?