Posts Tagged ‘GM advice’

MINOR ACTION HEROES – How to make your NPCs more interesting (in a fight)

Give 'em to the PCs, basically.

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Two Factions: How to run better games for your players without them knowing it

Have your players come up with two things: an organisation that loves them, and an organisation that hates them. I'll explain how massively valuable this is in a bit, but first: preamble!

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